Cloud

Game Server

Cloud Dienst

Cloud Dienst

FAQ

FAQ


[SERVER] Save all Player in DB

{
    _uid = getPlayerUID _x;
    [_x,"complete",_uid]call FNC_SERVER_PLAYER_saving;
} forEach allPlayers;

 

[_x,"complete",_uid]call FNC_SERVER_PLAYER_saving;

_x = player as obj

type

_uid = player UID

 

Types:

complete > saving loadout, posasl, dir, dammage, animationstate

loadout > saving only loadout

pos -> saving only posasl...

dir

dammage

animationstate